using UnityEngine;

namespace Jerry.UiFrame
{
    public class JLoader
    {
        /// <summary>
        /// 加载资源
        /// </summary>
        /// <typeparam name="T"></typeparam>
        public virtual T LoadExternal<T>(string path) where T : Object
        {
            Debug.Log("默认加载器");
            return Resources.Load<T>(path);
        }
    }
}